Abra | #063 | |||||||
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Psychic | 2'11", 43 lbs | |||||||
HP:    SP: AT:    DF: SA:    SD: | ||||||||
01: Mega Punch   05: Mega Kick   06: Toxic 08: Body Slam   09: Take Down   10: Double-Edge 17: Submission   18: Counter   19: Seismic Toss 20: Rage   29: Psychic   30: Teleport 31: Mimic   32: Double Team   33: Reflect 34: Bide   35: Metronome   40: Skull Bash 44: Rest   45: Thunder Wave   46: Psywave 49: Tri Attack   50: Substitute   HM5: Flash 01: DynamicPunch   02: Head Butt   03: Curse 06: Toxic   07: Zap Cannon   09: Psych Up 10: Hidden Power   11: Sunny Day   13: Snore 17: Protect   18: Rain Dance   20: Endure 21: Frustration   27: Return   29: Psychic 30: Shadow Ball   32: Double Team   33: Ice Punch 34: Swagger   35: Sleep Talk   41: ThunderPunch 42: Dream Eater   44: Rest   45: Attract 46: Thief   48: Fire Punch   50: Nightmare HM5: Flash |
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Evolution
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Using its ability to read minds, it will identify ------------------ impending danger and TELEPORT to safety. |
Sleeps 18 hours a day. If it senses danger, it will ------------------ teleport itself to safety even as it sleeps. |
Even while asleep, it can sense enemies approach- ing. It Teleports itself to a dist- ant spot if there is any danger. |
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It senses impend- ing attacks and TELEPORTs away to ------------------ safety before the actual attacks can strike. |
If it decides to TELEPORT randomly, it creates the ------------------ illusion that it has created copies of itself. | |||||||
Red/Blue: Routes 24, 25 (Rare) Rocket Game Corner Yellow: Routes 5-8 (Rare) Rocket Game Corner Gold/Silver: Routes 34, 35, 5-8, 24, 25 (Rare) Game Corner |