Abra #063
Psychic 2'11", 43 lbs
HP:    SP:
AT:    DF:
SA:    SD:
Red/Blue/Yellow/GS
LevelMove
--Teleport

Compatible TMs:
01: Mega Punch   05: Mega Kick   06: Toxic
08: Body Slam   09: Take Down   10: Double-Edge
17: Submission   18: Counter   19: Seismic Toss
20: Rage   29: Psychic   30: Teleport
31: Mimic   32: Double Team   33: Reflect
34: Bide   35: Metronome   40: Skull Bash
44: Rest   45: Thunder Wave   46: Psywave
49: Tri Attack   50: Substitute   HM5: Flash

01: DynamicPunch   02: Head Butt   03: Curse
06: Toxic   07: Zap Cannon   09: Psych Up
10: Hidden Power   11: Sunny Day   13: Snore
17: Protect   18: Rain Dance   20: Endure
21: Frustration   27: Return   29: Psychic
30: Shadow Ball   32: Double Team   33: Ice Punch
34: Swagger   35: Sleep Talk   41: ThunderPunch
42: Dream Eater   44: Rest   45: Attract
46: Thief   48: Fire Punch   50: Nightmare
HM5: Flash
Evolution
Abra Kadabra
Level 16
Alakazam
Trade
Using its ability
to read minds, it
will identify
------------------
impending danger
and TELEPORT to
safety.
Sleeps 18 hours a
day. If it senses
danger, it will
------------------
teleport itself to
safety even as it
sleeps.
Even while asleep,
it can sense
enemies approach-
ing. It Teleports
itself to a dist-
ant spot if there
is any danger.
It senses impend-
ing attacks and
TELEPORTs away to
------------------
safety before the
actual attacks can
strike.
If it decides to
TELEPORT randomly,
it creates the
------------------
illusion that it
has created copies
of itself.
Red/Blue: Routes 24, 25 (Rare)
Rocket Game Corner
Yellow: Routes 5-8 (Rare)
Rocket Game Corner
Gold/Silver: Routes 34, 35, 5-8, 24, 25 (Rare)
Game Corner