Primeape #057
Fighting 3'3", 71 lbs
HP:    SP:
AT:    DF:
SA:    SD:
Red/Blue Yellow GS
LevelMove LevelMove LevelMove
-Scratch -Scratch -Scratch
-Leer -Leer -Leer
-Karate Chop -Low Kick -Low Kick
-Fury Swipes -Karate Chop -Karate Chop
-Focus Energy -Fury Swipes -Fury Swipes
28Rage -Focus Energy -Focus Energy
33Seismic Toss 28Rage 28Rage
39Thrash 33Seismic Toss 33Seismic Toss
 39Thrash 39Cross Chop
 45Screech 45Screech
 51Thrash

Compatible TMs:
01: Mega Punch   05: Mega Kick   06: Toxic
08: Body Slam   09: Take Down   10: Double-Edge
15: Hyper Beam   16: Pay Day   17: Submission
18: Counter   19: Seismic Toss   20: Rage
24: Thunderbolt   25: Thunder   28: Dig
31: Mimic   32: Double Team   34: Bide
35: Metronome   39: Swift   40: Skull Bash
44: Rest   48: Rock Slide   50: Substitute
HM4: Strength

01: DynamicPunch   02: Head Butt   03: Curse
06: Toxic   08: Rock Smash   09: Psych Up
10: Hidden Power   11: Sunny Day   13: Snore
15: Hyper Beam   17: Protect   20: Endure
21: Frustration   23: Iron Tail   25: Thunder
27: Return   28: Dig   31: Mud-Slap
32: Double Team   33: Ice Punch   34: Swagger
35: Sleep Talk   39: Swift   40: Defense Curl
41: ThunderPunch   43: Detect   44: Rest
45: Attract   46: Thief   48: Fire Punch
HM4: Strength
Evolution
Mankey Primeape
Level 28
Always furious
and tenacious to
boot. It will not
------------------
abandon chasing
its quarry until
it is caught.
It stops being
angry only when
nobody else is
------------------
around. To view
this moment is
very difficult.
When enraged, it
gives chase end-
lessly. Because it
is impossible to
tell what made it
angry, there is no
soothing it.
If approached
while asleep, it
may awaken and
------------------
angrily give chase
in a groggy state
of semi-sleep.
It becomes wildly
furious if it even
senses someone
------------------
looking at it. It
chases anyone that
meets its glare.
Red/Blue: none (must evolve Mankey)
Yellow: Route 23 (Rare)
Gold/Silver: Route 9 (Rare, Gold Only)