Attract | 99% Accuracy | 15 PP | TM 45 (GS only) |
---|---|---|---|
Only works if enemy is of opposite gender 50% chance that enemy cannot attack |
Barrage | Strength 15 | 85% Accuracy | 20 PP | No TM |
---|---|---|---|---|
Strikes 2 to 5 times per turn |
Baton Pass | 40 PP | No TM |
---|---|---|
Switch pokémon; in-battle bonuses transferred to new pokémon |
Belly Drum | 10 PP | No TM |
---|---|---|
Raises user's Attack by six levels (maximum six levels)! User loses half of total HP |
Bide | Strength x | 99% Accuracy | 10 PP | TM 34 (RYB only) |
---|---|---|---|---|
User waits 2 or 3 turns, then attacks for twice the damage it recieved in that time Attack misses if user did not take damage while waiting |
Bind | Strength 15 | 75% Accuracy | 20 PP | No TM |
---|---|---|---|---|
Effects in RYB: Attack lasts 2-5 turns; enemy may not attack Effects in G/S: Extra damage is done for next 2-5 turns; |
Bite | Strength 60 | 99% Accuracy | 25 PP | No TM |
---|---|---|---|---|
Chance to make enemy flinch | 30% |
Body Slam | Strength 85 | 99% Accuracy | 15 PP | TM 8 (RYB only) |
---|---|---|---|---|
Chance to Paralyze enemy | 30% |
Charm | 99% Accuracy | 20 PP | No TM |
---|---|---|---|
Lowers enemy's Attack two levels (maximum six levels) |
Comet Punch | Strength 18 | 85% Accuracy | 15 PP | No TM |
---|---|---|---|---|
Strikes 2 to 5 times per turn |
Constrict | Strength 10 | 99% Accuracy | 35 PP | No TM |
---|---|---|---|---|
Chance to lower enemy's Speed | 10% |
Conversion | 30 PP | No TM |
---|---|---|
Effect in RYB: User's type changed to match enemy's type Effect in GS: User's type changed to match that of some |
Conversion2 | 30 PP | No TM |
---|---|---|
User's type changed to a random type resistant to enemy's last attack |
Cut | Strength 50 | 95% Accuracy | 30 PP | HM 1 |
---|---|---|---|---|
Outside-of-battle effect: Removes tall grass and two-branched plants that block the way |
Defense Curl | 40 PP | TM 40 (GS only) |
---|---|---|
Raises user's Defense by one level (maximum six levels) |
Disable | 55% Accuracy | 20 PP | No TM |
---|---|---|---|
One of enemy's moves is unusable until effect wears off In RYB, move Disabled is randomly chosen In GS, move Disabled is the last one enemy used |
Dizzy Punch | Strength 70 | 99% Accuracy | 10 PP | No TM |
---|---|---|---|---|
Chance to Confuse enemy | 20% |
Double-Edge | Strength 120 | 99% Accuracy | 15 PP | TM 10 (RYB only) |
---|---|---|---|---|
User takes a quarter the damage enemy does |
DoubleSlap | Strength 15 | 85% Accuracy | 10 PP | No TM |
---|---|---|---|---|
Strikes 2 to 5 times per turn |
Double Team | 15 PP | TM 32 |
---|---|---|
Raises user's Evade/Evasion by one level (maximum six levels) |
Egg Bomb | Strength 100 | 75% Accuracy | 10 PP | TM 37 (RYB only) |
---|
Encore | 5 PP | No TM |
---|---|---|
Enemy is forced to repeat its last move for the next 2-6 turns |
Endure | 10 PP | TM 20 (GS only) |
---|---|---|
Move always goes first, even before Quick Attack Enemy's attack will not faint user Chance of success halves with each consecutive use |
Explosion | Strength 250 | 99% Accuracy | 5 PP | TM 47 (RYB only) |
---|---|---|---|---|
User faints |
ExtremeSpeed | Strength 80 | 99% Accuracy | 5 PP | No TM |
---|---|---|---|---|
Attack always hits first, unless enemy uses a similar attack |
False Swipe | Strength 40 | 99% Accuracy | 40 PP | No TM |
---|---|---|---|---|
Attack will not faint enemy |
Flail | Strength x | 99% Accuracy | 15 PP | No TM |
---|---|---|---|---|
Attack strength varies between 20 and 200, growing stronger as the user loses HP in battle |
Flash | 70% Accuracy | 20 PP | HM 5 |
---|---|---|---|
Lowers enemy's Accuracy by one level (maximum six levels) | |||
Outside-of-battle effect: lights darkened caves |
Focus Energy | 30 PP | No TM |
---|---|---|
User has a better chance of scoring critical hits |
Foresight | 40 PP | No TM |
---|---|---|
During user's next turn, lowered Accuracy and enemy's heightened Evade/Evasion are ignored Allows Normal and Fighting attacks to hit Ghost-types |
Frustration | Strength x | 99% Accuracy | 20 PP | TM 21 (GS only) |
---|---|---|---|---|
Strength is greater the more user dislikes its trainer |
Fury Attack | Strength 15 | 85% Accuracy | 20 PP | No TM |
---|---|---|---|---|
Strikes 2 to 5 times per turn |
Fury Swipes | Strength 18 | 80% Accuracy | 15 PP | No TM |
---|---|---|---|---|
Strikes 2 to 5 times per turn |
Glare | 75% Accuracy | 30 PP | No TM |
---|---|---|---|
Paralyzes enemy |
Growl | 99% Accuracy | 40 PP | No TM |
---|---|---|---|
Lowers enemy's Attack one level (maximum six levels) |
Growth | 40 PP | No TM |
---|---|---|
In RYB, raises user's Special one level (maximum six levels) In GS, move affects Special Attack |
Guillotine | 30% Accuracy | 5 PP | No TM |
---|---|---|---|
Makes enemy faint (One-hit K.O.) |
Gust | Strength 40 | 99% Accuracy | 35 PP | No TM |
---|---|---|---|---|
Can hit Flying enemies |
Harden | 30 PP | No TM |
---|---|---|
Raises user's Defense one level (maximum six levels) |
Head Butt | Strength 70 | 99% Accuracy | 15 PP | TM 2 (GS only) |
---|---|---|---|---|
Chance to make enemy Flinch | 30% | |||
Outside-of-battle effect: Shake small pine trees to find wild pokémon (GS only) |
Heal Bell | 5 PP | No TM |
---|---|---|
Removes bad status |
Horn Attack | Strength 65 | 99% Accuracy | 25 PP | No TM |
---|
Horn Drill | 30% Accuracy | 5 PP | TM 7 (RYB only) |
---|---|---|---|
Makes enemy faint (One-hit K.O.) |
Hyper Beam | Strength 150 | 90% Accuracy | 5 PP | TM 15 |
---|---|---|---|---|
User loses next turn unless enemy faints |
Hyper Fang | Strength 80 | 90% Accuracy | 15 PP | No TM |
---|---|---|---|---|
Chance to make enemy flinch | 10% |
Karate Chop | Strength 50 | 99% Accuracy | 25 PP | No TM |
---|---|---|---|---|
Increased chance of scoring a critical hit |
Leer | 99% Accuracy | 30 PP | No TM |
---|---|---|---|
Lowers enemy's Defense one level (maximum six levels) |
Lock-On | 5 PP | No TM |
---|---|---|
User's next attack raised to 100% Accuracy |
Lovely Kiss | 75% Accuracy | 10 PP | No TM |
---|---|---|---|
Puts enemy to sleep |
Mean Look | 100% Accuracy | 5 PP | No TM |
---|---|---|---|
Prevents wild pokémon from running, or trainers from switching Effect ends if user is recalled |
Mega Kick | Strength 120 | 75% Accuracy | 5 PP | TM 5 (RYB only) |
---|
Mega Punch | Strength 80 | 85% Accuracy | 20 PP | TM 1 (RYB only) |
---|
Metronome | 10 PP | TM 35 (RYB only) |
---|---|---|
Move actually used is randomly chosen from every move in the game |
Milk Drink | 10 PP | No TM |
---|---|---|
User restores 1/2 of full life | ||
Outside-of-battle effect: 1/5 of user's max HP is transferred to another pokémon (does not work if user has less than 1/5 full life) |
Mimic | 10 PP | TM 31 (RYB only) |
---|---|---|
User temporarily learns enemy's last move used, replacing Mimic Effect ends when user is recalled |
Mind Reader | 5 PP | No TM |
---|---|---|
User's next attack raised to 100% Accuracy |
Minimize | 20 PP | No TM |
---|---|---|
Raises user's Evade/Evasion by one level (maximum six levels) |
Moonlight | 5 PP | No TM |
---|---|---|
User restores 1/4 of full life Effect doubled during night Effect doubled by Sunny Day Effect halved by Rain Dance |
Morning Sun | 5 PP | No TM |
---|---|---|
User restores 1/4 of full life Effect doubled during morning or afternoon Effect doubled by Sunny Day Effect halved by Rain Dance |
Pain Split | 5 PP | No TM |
---|---|---|
User and enemy share HP equally, regardless of Max HP If a pokémon gets more HP than it can hold, the extra HP is lost |
Pay Day | Strength 40 | 99% Accuracy | 20 PP | TM 16 (RYB only) |
---|---|---|---|---|
At end of battle, winner gets, for each use, twice the user's level in extra Pokébucks |
Perish Song | 5 PP | No TM |
---|---|---|
Both pokémon will faint in 3 turns Effect on one pokémon removed if it is recalled |
Pound | Strength 40 | 99% Accuracy | 35 PP | No TM |
---|
Present | Strength x | 90% Accuracy | 15 PP | No TM |
---|---|---|---|---|
Randomly does either 40, 80 or 120 damage or restores 80 HP to enemy |
Protect | 10 PP | TM 17 (GS only) |
---|---|---|
Move always goes first, even before Quick Attack Enemy attack has no effect Chance of success halves with each consecutive use |
Psych Up | 10 PP | TM 9 (GS only) |
---|---|---|
User copies enemy's stat-enhancing move |
Quick Attack | Strength 40 | 99% Accuracy | 30 PP | No TM |
---|---|---|---|---|
Attack always hits first, unless enemy uses a similar attack |
Rage | Strength 20* | 99% Accuracy | 20 PP | TM 20 (RYB only) |
---|---|---|---|---|
Effects in RYB: Attack lasts until user or enemy faints; if enemy trainer's pokémon faints and user does not switch pokémon, attack continues on new enemy Whenever attacked, user's Attack raises one level (maximum six levels) Effects in GS: As long as move is used repeatedly, attack strength grows each time user takes damage Strength returns to normal if another move is used |
Rapid Spin | Strength 20 | 99% Accuracy | 40 PP | No TM |
---|---|---|---|---|
Frees user from continuous damage and holding effects of moves such as Wrap |
Razor Wind | Strength 20 | 75% Accuracy | 10 PP | TM 2 (RYB only) |
---|---|---|---|---|
Two-turn attack; damage dealt on second turn |
Recover | 20 PP | No TM |
---|---|---|
User restores half of Max HP |
Return | Strength x | 99% Accuracy | 20 PP | TM 27 (GS only) |
---|---|---|---|---|
Strength depends on user's Happiness; happier pokémon will do more damage |
Roar | 20 PP | TM 5 (GS only) |
---|---|---|
Ends battle with wild pokémon In RYB, move has no effect in trainer battles In GS, move forces trainer to switch pokémon |
Safeguard | 25 PP | No TM |
---|---|---|
Blocks the effect of a status change |
Sand-Attack | 99% Accuracy | 15 PP | No TM |
---|---|---|---|
Lowers enemy's Accuracy by one level (maximum six levels) |
Scary Face | 90% Accuracy | 10 PP | No TM |
---|---|---|---|
Lowers enemy's Speed by two levels (maximum six levels) |
Scratch | Strength 40 | 99% Accuracy | * PP | No TM |
---|---|---|---|---|
In RYB, attack has 30 PP In GS, attack has 35 PP |
Screech | 85% Accuracy | 40 PP | No TM |
---|---|---|---|
Lowers enemy's Defense by two levels (maximum six levels) |
SelfDistruct | Strength 200 | 99% Accuracy | 5 PP | TM 36 (RYB only) |
---|---|---|---|---|
User faints |
Sharpen | 30 PP | No TM |
---|---|---|
Raises user's Attack by one level (maximum six levels) |
Sing | 55% Accuracy | 15 PP | No TM |
---|---|---|---|
Puts enemy to sleep |
Sketch | 1 PP | No TM |
---|---|---|
User permanently learns enemy's last move Move fails if enemy has not yet used a move If successful, user forgets Sketch |
Skull Bash | Strength 100 | 99% Accuracy | 15 PP | TM 40 (RYB only) |
---|---|---|---|---|
Two-turn attack; damage dealt on second turn In GS, raises user's Defense by one level (maximum six levels) |
Slam | Strength 80 | 75% Accuracy | 20 PP | No TM |
---|
Slash | Strength 70 | 99% Accuracy | 20 PP | No TM |
---|---|---|---|---|
Increased chance of scoring a critical hit |
Sleep Talk | 10 PP | TM 35 (GS only) |
---|---|---|
Only usable while asleep User performs a random one of its other moves, whether or not that move is normally usable while asleep |
Smokescreen | 99% Accuracy | 20 PP | No TM |
---|---|---|---|
Lowers enemy's Accuracy by one level (maximum six levels) |
Snore | Strength 40 | 99% Accuracy | 15 PP | TM 13 (GS only) |
---|---|---|---|---|
Only usable while asleep Chance to make enemy flinch | 30% |
SoftBoiled | 10 PP | TM 41 (RYB only) |
---|---|---|
User restores half of Max HP | ||
Outside-of-battle effect: transfers HP from user to another pokémon In RYB, amount transferred is 1/2 of user's Special In GS, amount transferred is 1/5 of user's Max HP |
SonicBoom | Strength x | 90% Accuracy | 20 PP | No TM |
---|---|---|---|---|
Does exactly 20 HP of damage |
Spike Cannon | Strength 20 | 99% Accuracy | 15 PP | No TM |
---|---|---|---|---|
Strikes 2 to 5 times per turn |
Splash | 40 PP | No TM |
---|---|---|
Kills time |
Stomp | Strength 65 | 99% Accuracy | 20 PP | No TM |
---|---|---|---|---|
Chance to make enemy flinch | 30% |
Strength | Strength 80 | 99% Accuracy | 15 PP | HM 4 |
---|---|---|---|---|
Outside-of-battle effect: Allows you to move certain boulders |
Struggle | Strength 50 | 99% Accuracy | x PP | No TM |
---|---|---|---|---|
User takes a quarter the damage enemy does Move used automatically when a pokémon has no PP |
Substitute | 10 PP | TM 50 (RYB only) |
---|---|---|
User uses up 1/4 Max HP to make a clone that takes damage for it |
Super Fang | Strength x | 90% Accuracy | 10 PP | No TM |
---|---|---|---|---|
Target loses half of current HP |
Supersonic | 55% Accuracy | 20 PP | No TM |
---|---|---|---|
Confuses enemy |
Swagger | 90% Accuracy | 15 PP | TM 34 (GS only) |
---|---|---|---|
Confuses enemy Raises enemy's Attack two levels (maximum six levels) |
Sweet Kiss | 75% Accuracy | 10 PP | No TM |
---|---|---|---|
Confuses enemy |
Sweet Scent | 99% Accuracy | 20 PP | TM 12 (GS only) |
---|---|---|---|
Lowers enemy's Evasion by one level (maximum six levels) | |||
Outside-of-battle effect: summons a wild pokémon No effect where wild pokémon cannot be found |
Swift | Strength 60 | 100% Accuracy | 20 PP | TM 39 |
---|---|---|---|---|
Attack will never miss, no matter how hard target is to hit |
Swords Dance | 30 PP | TM 03 (RYB only) |
---|---|---|
Raises user's Attack by two levels (maximum six levels) |
Tackle | Strength 35 | 95% Accuracy | 35 PP | No TM |
---|
Tail Whip | 99% Accuracy | 30 PP | No TM |
---|---|---|---|
Lowers enemy's Defense one level (maximum six levels) |
Take Down | Strength 90 | 85% Accuracy | 20 PP | TM 09 (RYB only) |
---|---|---|---|---|
User takes a quarter the damage enemy does |
Thrash | Strength 90 | 20 Accuracy | 20 PP | No TM |
---|---|---|---|---|
Attack lasts 2 to 5 turns; user is confused afterward |
Transform | 10 PP | No TM |
---|---|---|
User's species changes to match enemy User gains enemy's attacks at 5 PP each User returns to normal when recalled |
Tri Attack | Strength 80 | 99% Accuracy | 10 PP | TM 49 (RYB only) |
---|---|---|---|---|
In GS, chance to Burn enemy | 7% | |||
In GS, chance to Paralyze enemy | 7% | |||
In GS, chance to Freeze enemy | 7% |
Vicegrip | Strength 55 | 99% Accuracy | 30 PP | No TM |
---|
Whirlwind | 99% Accuracy | 20 PP | TM 04 (RYB only) |
---|---|---|---|
Ends battle against wild pokémon In RYB, no effect in a trainer battle In GS, makes enemy trainer switch pokémon |
Wrap | Strength 15 | 85% Accuracy | 20 PP | No TM |
---|---|---|---|---|
Effects in RYB: Attack lasts 2 to 5 turns; enemy may not attack Effects in GS: Extra damage is done for next 2 to 5 turns; |