Ember | Strength 40 | 99% Accuracy | 25 PP | No TM |
---|---|---|---|---|
Chance to Burn enemy; cures Freezing in enemy | 10% |
Fire Blast | Strength 120 | 85% Accuracy | 5 PP | TM 38 |
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Chance to Burn enemy; cures Freezing in enemy | 10% |
Fire Punch | Strength 75 | 99% Accuracy | 15 PP | TM 48 (GS only) |
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Chance to Burn enemy; cures Freezing in enemy | 10% |
Fire Spin | Strength 15 | 70% Accuracy | 15 PP | No TM |
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Effects in RYB: Attack lasts 2-5 turns; enemy may not attack Effects in G/S: Extra damage is done for next 2-5 turns; |
Flame Wheel | Strength 60 | 99% Accuracy | 25 PP | No TM |
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Chance to Burn enemy; cures Freezing in enemy | 10% |
Flamethrower | Strength 95 | 99% Accuracy | 15 PP | No TM |
---|---|---|---|---|
Chance to Burn enemy; cures Freezing in enemy | 10% |
Sacred Fire | Strength 100 | 95% Accuracy | 5 PP | No TM |
---|---|---|---|---|
Chance to Burn enemy; cures Freezing in enemy | 50% |
Sunny Day | 5 PP | TM 11 (GS only) |
---|---|---|
Fire Attacks do half again as much damage Water Attacks do half as much damage Accuracy of Thunder reduced to 50% Solarbeam does not require a charging turn Morning Sun's effect doubled Moonlight's effect doubled Synthesis' effect doubled These effects last five turns or until replaced by Rain Dance |