Beat Up | Strength 10 | 99% Accuracy | 10 PP | No TM |
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Attacks as many times per turn as the number of pokémon in your party; pokémon with status problems are not included |
Bite | Strength 60 | 99% Accuracy | 25 PP | No TM |
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Chance to make enemy flinch | 30% |
Crunch | Strength 80 | 99% Accuracy | 15 PP | No TM |
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Chance to lower enemy's Special Defense by one level (maximum six levels) | 20% |
Faint Attack | Strength 60 | 100% Accuracy | 20 PP | No TM |
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Attack will never miss, no matter how hard target is to hit |
Pursuit | Strength 40 | 99% Accuracy | 20 PP | No TM |
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If enemy trainer switches pokémon this turn, attack will hit retreating pokémon for double damage |
Thief | Strength 40 | 99% Accuracy | 10 PP | TM 46 (G/S only) |
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If enemy is holding an item, user will steal it (user must not already be holding an item) |