Pokémon Moves Listing

Fighting-type Moves

Strong against Dark, Ice, Normal, Rock and Steel; weak against Bug, Flying, Poison and Psychic; does not affect Ghost
CounterStrength x99% Accuracy20 PPTM 18 (RYB only)
Attack hits for twice the damage user just recieved from a physical attack
(no effect if enemy's last attack was not physical or did no damage)
In G/S, this attack is always used second in a turn

Cross ChopStrength 10080% Accuracy5 PPNo TM
Increased chance of scoring a critical hit

Detect5 PPTM 43 (G/S only)
Blocks enemy attack that turn (always goes first)
Chance of success halved each time for consecutive uses

Double KickStrength 3099% Accuracy30 PPNo TM
Attack hits twice per turn

DynamicPunchStrength 10050% Accuracy5 PPTM 01 (G/S only)
Confuses enemy

Hi Jump KickStrength 8590% Accuracy20 PPNo TM
If attack misses, user takes a bit of damage

Jump KickStrength 7095% Accuracy25 PPNo TM
If attack misses, user takes a bit of damage

Karate ChopStrength 5099% Accuracy25 PPNo TM
Increased chance of scoring a critical hit
Note: In R/Y/B, Karate Chop is Normal-type

Low KickStrength 5090% Accuracy20 PPNo TM
Chance to make enemy flinch30%

Mach PunchStrength 4099% Accuracy30 PPNo TM
Attack always hits first, unless enemy uses a similar attack

ReversalStrength x99% Accuracy15 PPNo TM
Attack strength varies between 20 and 200, growing
stronger as the user loses HP in battle

Rock SmashStrength 2099% Accuracy15 PPTM 08 (G/S only)
Chance to lower enemy's Defense one level (maximum six levels)20%
Outside-of-battle effect: breaks rocks to clear paths

Rolling KickStrength 6085% Accuracy15 PPNo TM
Chance to make enemy flinch30%

Seismic TossStrength x99% Accuracy20 PPTM 19 (RYB only)
Damage done is equal to user's level

SubmissionStrength 8080% Accuracy25 PPTM 17 (RYB only)
User takes a quarter the damage enemy does

Triple KickStrength 10*90% Accuracy10 PPNo TM
Attack lasts three turns or until it misses; second hit does twice and third does three
times the damage of the first (strength returns to normal after a miss or third hit)

Vital ThrowStrength 7099% Accuracy10 PPNo TM
Attack is always used second in a turn
User's next attack is raised to 99% Accuracy